About the project
Looking for a Roblox scripter to create a functional and expandable enemy system for my game. The goal is to have enemies that can detect players, attack, take damage, and possibly support future features like pathfinding and different behaviors. I can’t offer much in terms of payment right now, but I’d love to bring someone on as part of the community and work together long-term as the project grows. This is a good fit for someone wanting experience, a relaxed environment, and creative input on gameplay design. You’ll collaborate directly with me, get freedom to propose ideas for enemy behavior, and help shape the core combat loop of the game.
Requirements
- Experience scripting in Roblox using Lua - Ability to create NPC/enemy behavior (detection, attacking, taking damage) - Familiarity with Roblox Studio, RemoteEvents, and basic combat systems - Clean, organized, and commented code that can be expanded later - Good communication and willingness to be active in the community - Able to work with limited or future-based compensation
Listed skills
- Roblox Lua
- NPC AI scripting
- Combat systems
- RemoteEvents/RemoteFunctions
- PathfindingService (preferred)
- Version control or backups
- Collaboration/communication
- Roblox Studio